SUMMARY OF QUALIFICATIONS
Experience creating hard and organic 3D models, environments and characters for console, computer and mobile games using the program Maya, UDK, Unreal 4 and Unity. Have filled in two production projects as 2D/3D and concept artist. Familiar with production pipeline and ability to effectively communicate complex and technical information to creative minded individuals.
SOFTWARE & SKILLS
EMPLOYMENT HISTORY
United States Marine Corps
MCAS Marine Corps Air Station Yuma, AZ
Marine Attack Squadron: VMA 513 “Flying Nightmare.”
Marine Wing Support Squadron: MWSS 371 “Sand Sharks.”
INDUSTRY EXPERIENCE
Team Prototype “Million Poly Rock.”- Unreal Engine 4
Team Production “Bazooka Blast.” – Unreal Engine 4
EDUCATION
The Art Institute of California, San Diego CA
Bachelors of Science, Game Art and Design
December 2008 - December 2012
3D Artist
January 2013 - December 2015