SUMMARY OF QUALIFICATIONS

Experience creating hard and organic 3D models, environments and characters for console, computer and mobile games using the program Maya, UDK, Unreal 4 and Unity.  Have filled in two production projects as 2D/3D and concept artist.  Familiar with production pipeline and ability to effectively communicate complex and technical information to creative minded individuals.


SOFTWARE & SKILLS


  • Maya
  • Photoshop
  • After Effects
  • Premiere
  • Zbrush
  • Mudbox



 

EMPLOYMENT HISTORY


United States Marine Corps
MCAS Marine Corps Air Station Yuma, AZ
Marine Attack Squadron: VMA 513 “Flying Nightmare.”
Marine Wing Support Squadron: MWSS 371 “Sand Sharks.”


INDUSTRY EXPERIENCE


Team Prototype “Million Poly Rock.”- Unreal Engine 4
Team Production “Bazooka Blast.” – Unreal Engine 4

 

EDUCATION


The Art Institute of California, San Diego CA                                                                     
Bachelors of Science, Game Art and Design

  • Nuke
  • Crazy Bump
  • Head Us
  • Quixel Suite
  • Unreal Engine
  • Marmoset Toolbag

December 2008 - December 2012

Florenzo Danger Reynoso

 3D Artist 

  • Xnormals
  • Word
  • Excel
  • PowerPoint
  • Flash
  • Keyshot

January 2013 - December 2015